Choose a difficulty level on the title screen.

In-game, click on the action icons on the bottom of the screen to make the avatar perform the specified action. 

Reach the goal portal to complete the level.

Use 1-9 + 0 keys to auto-switch between levels:

Press Q to return to the title

  1. Basics
  2. Deadly Obstacle
  3. Bouncy Platform
  4. Moving Obstacle
  5. Invisible World
  6. Moon Gravity
  7. Scrolling and Button
  8. Homing Enemies
  9. Gravity Flip
  10. Disappearing platforms

Press R to reload the level (without the cost of any lives -- this is for debugging).

Press ESC to return to the main menu.

Music from 

All Assets made using unity and its add-ons.

Generative AI was not used in the making of this game

Features

Core Gameplay Mechanics

  • Move right, left, stop, and jump using one-time action buttons

  • Jump retains horizontal velocity and only works when grounded

  • Levels reset if the player falls or hits a deadly object

  • End-of-level goal triggers transition to next level after a short pause

Extra Features

  • Fully working lives system: lose a life on death, game ends at 0

  • Bonus heart pickups in levels that increase lives

  • Background music that continues between levels

  • Optional “Lindsay Mode” – drag and drop the avatar with the mouse (disables buttons though)

User Interface

  • Title screen with three difficulty modes:

    • Easy – infinite lives

    • Normal – 3 lives added each level

    • Hard – only 3 lives total, no extra help

  • In-game UI showing current lives, level name, and a restart button (costs 1 life)

  • End-of-level summary panel with stats: time, attempts, bonus collected

Level-Specific Mechanics

  • Level 1: Introductory level with basic movement

  • Level 2: Deadly wall 

  • Level 3: Bouncy platforms 

  • Level 4: Moving hazards that reset position correctly

  • Level 5: Invisible world – platforms and obstacles hidde

  • Level 6: Low gravity moon environment with slowed movement

  • Level 7: Large scrolling level with Cinemachine camera and button

  • Level 8: Homing enemies that chase, change color and leave trails

  • Level 9: Gravity switch

  • Level 10: Platforms fade in and out over time


Published 22 days ago
StatusReleased
PlatformsHTML5
AuthorSeb Brain
GenrePlatformer
Made withUnity

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