KIT219 Exam Game
Choose a difficulty level on the title screen.
In-game, click on the action icons on the bottom of the screen to make the avatar perform the specified action.
Reach the goal portal to complete the level.
Use 1-9 + 0 keys to auto-switch between levels:
Press Q to return to the title
- Basics
- Deadly Obstacle
- Bouncy Platform
- Moving Obstacle
- Invisible World
- Moon Gravity
- Scrolling and Button
- Homing Enemies
- Gravity Flip
- Disappearing platforms
Press R to reload the level (without the cost of any lives -- this is for debugging).
Press ESC to return to the main menu.
Music from
- Game Background by JumpingBunny: https://pixabay.com/music/video-games-game-background-359782/
All Assets made using unity and its add-ons.
Generative AI was not used in the making of this game
Features
Core Gameplay Mechanics
-
Move right, left, stop, and jump using one-time action buttons
-
Jump retains horizontal velocity and only works when grounded
-
Levels reset if the player falls or hits a deadly object
-
End-of-level goal triggers transition to next level after a short pause
Extra Features
-
Fully working lives system: lose a life on death, game ends at 0
-
Bonus heart pickups in levels that increase lives
-
Background music that continues between levels
-
Optional “Lindsay Mode” – drag and drop the avatar with the mouse (disables buttons though)
User Interface
-
Title screen with three difficulty modes:
-
Easy – infinite lives
-
Normal – 3 lives added each level
-
Hard – only 3 lives total, no extra help
-
-
In-game UI showing current lives, level name, and a restart button (costs 1 life)
-
End-of-level summary panel with stats: time, attempts, bonus collected
Level-Specific Mechanics
-
Level 1: Introductory level with basic movement
-
Level 2: Deadly wall
-
Level 3: Bouncy platforms
-
Level 4: Moving hazards that reset position correctly
-
Level 5: Invisible world – platforms and obstacles hidde
-
Level 6: Low gravity moon environment with slowed movement
-
Level 7: Large scrolling level with Cinemachine camera and button
-
Level 8: Homing enemies that chase, change color and leave trails
-
Level 9: Gravity switch
-
Level 10: Platforms fade in and out over time
Published | 22 days ago |
Status | Released |
Platforms | HTML5 |
Author | Seb Brain |
Genre | Platformer |
Made with | Unity |
Leave a comment
Log in with itch.io to leave a comment.