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Devlog
Re:Action
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Devlog
DevLog #6 Testing Session Look back
June 01, 2025
by
Seb Brain
#DevLog
This devlog reflects on the results of the focused testing session for Re:Action , with testers playing through the early prototype to evaluate mechanic clarity, level design, and visual presentation...
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DevLog #5 User interface / polish
June 01, 2025
by
Seb Brain
#Devlog
This week was focused on UI enhancements and general polish for Re:Action to improve player experience and communicate gameplay systems more clearly. What I Worked On: Echo Input Overlay (UI Feedback)...
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QuickStart User Guide
May 29, 2025
by
Seb Brain
#english
Re:Action — User Guide Objective In Re:Action , your goal is to reach the end of each level using echoes recordings of your past movements that can replay actions like stepping on switches, opening...
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Concept differences, testing feedback and Asset list
May 29, 2025
by
Seb Brain
#DevLog
Differences from the Concept Document While the final prototype of Re:Action delivered on the core idea laid out in the concept document several practical and design-related adjustments were made duri...
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Game Testing
May 22, 2025
by
Seb Brain
#Testing
Thanks for taking the time to test Re:Action . This version of the game includes a short tutorial level showcasing the Echo mechanic, basic platforming, and puzzle interactions using pressure plates a...
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Devlog #4 Presentation / Graphics
May 18, 2025
by
Seb Brain
This week I focused on improving the visual polish of Re:Action. While the gameplay systems are steadily coming together, I wanted to start building a more cohesive aesthetic and give the player bette...
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Devlog #3 Enemies / Interaction / Puzzles
May 11, 2025
by
Seb Brain
#DevLog
Since Re:Action is a puzzle-platformer with no combat, the bulk of the challenge comes from the timing, logical, and spatial puzzles. This week, I focused on building out a more flexible interaction s...
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Devlog #2 Basic Level Blocking
May 04, 2025
by
Seb Brain
#Devlog
This week I focused on blocking out the tutorial level for Re:Action. The goal was to create a space that teaches the player basic movement and Echo mechanics without overwhelming them. Using placehol...
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Devlog #1 Player Movement
May 04, 2025
by
Seb Brain
#DevLog
This week marked the first real gameplay milestone for Re:Action, getting the player moving. While it's a simple 2D puzzle platformer at heart, player movement is the foundation of everything especial...
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Concept Devlog
April 10, 2025
by
Seb Brain
Title: The Working title of my game is Re:Action. Concept Statement: Re:Action is a 2D puzzle platformer where players record and reuse a short snippet of their own movement called "echoes" to solve t...
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